September 15, 2008

step2:rotation object in game

you can rotate your object in 2 way.Which way you select is in base of your games andalgorithms and graphics of your programs.In first way you can set origin in game bysetOrigin function or like it.prerotate and postrotate function invoke this origin onbase of your origin and object default origin and make new origin.( see here for technical information) This way is used when you want change your rotation origin on base of your gamealgorithm and you havn't any fixed origin for your objects .But you can set your orotation origin in3d model maker software's and export it m3g.it is better using mascot capsule because someexporter maybe can't export...
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